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Do not forget that your oaths of restraint are a means to an end, not the end itself. Learn to appreciate darkness in its more subtle forms, lest its influence deny you the redemption you seek.


Doorman is a spirit that resides in the Slanted Manse. He resembles a concierge, but his head is a doorknob and his jacket is a door. His agenda is a mystery.

Appearance[]

Doorman has an attire similar to a bellhop or concierge, sporting a red collared jacket with yellow trim and shoulder pads and a red cap with yellow trim and a black lid. A door is shown on the jacket, complete with doorknob; this can be used to teleport people and objects to other locations. Doorman's face is also a brass doorknob with a black keyhole in the center. Doorman has long spindly fingers and long stumps for legs.

Personality[]

Doorman has been shown to be a very polite individual, being a sort of mentor and friend for Isaac O'Connor and letting him use his portal ability. He also seems to hold a strong sense of justice and morals, urging Isaac to follow a path of justice and not abuse his abilities for violence. When confronted by a certain spirit possessing Max Puckett, he becomes incredibly scared and intimidated, barely managing to converse with it.

Background[]

Doorman and Isaac met sometime before the events of the story proper began, and Isaac has kept a promise to keep Doorman's presence in the Slanted Manse a secret.

Paranatural[]

Chapter 3[]

Isaac introduced Doorman and Max to each other during Max's third day in Mayview, unintentionally breaking his promise in the process. Having also referred to him as "the shortcut", Doorman admonishes Isaac for this breach in their trust, but forgives him after seeing how genuinely guilty Isaac feels in hindsight. Before Max and Isaac use his power to enter the school, he tries to get Max to make the same promise Isaac had in keeping his presence secret. However, he finds himself conversing not with Max but with a spirit possessing him. Recognizing the spirit's identity immediately, the two exchange words about each other's "factions" before it leaves, leaving Doorman highly disturbed.

Chapter 4[]

Doorman was supposed to have played a pivotal role in allowing the fire spirit Forge past Mayview's border into the town proper. With the use of a locket allowing items to be passed between the two of them, Forge was supposed to create a metal door and matching key that Doorman could use to create a portal into the town. Due to opposing intervention, this plan never comes to fruition and Forge is forced to enter Mayview a different way, with the locket falling into the possession of Richard Spender.

Chapter 5[]

Doorman tries to placate a brooding Isaac regarding Max's refusal to give him information on Agent Day. As Isaac's anger comes to a head and he uses lightning to destroy a chair, Doorman lectures Isaac on how taking his anger out on others is not the course of action that will bring closure to anyone. Doorman attempts to inform Isaac on Max's possession by a hostile entity but is interrupted by Nin advising Doorman to let Isaac go so they can bring Forge into Mayview. After Isaac is taken to school, Nin questions Doorman's mentorship of the kid, mentioning that he endangered the spirit by leading an enemy to their location. Doorman responds that Isaac has a good heart that Doorman can help guide in the right direction. They then receive a call from their master, who Doorman lavishes with praise. At her request, Doorman uses a key in his sleeve in order to retrieve the key from Forge, but instead exchanges glances with Mr. Spender. Doorman quickly closes the connection and panics.

Chapter 8[]

Doorman and Nin have an extended conversation about using Isaac to gain information; Nin wants to use Isaac, while Doorman is vehemently against it. After Doorman wearily says "enough" at Nin's cry for trying to gain info on Max, he decides to simply talk with Isaac about his day and give him tea. Isaac reveals to Doorman that he's been informed about the Consortium and Boss Leader as well as the previous day's events regarding the Sphinx of Games and the Sphinx of Truth. Doorman becomes increasingly anxious during the conversation, as he knows that Truth's predictions always happened in some manner, and becomes especially nervous when Isaac mentions Isabel's plan to talk to her grandfather about the sphinxes. Doorman asks Isaac if he's noticed anything odd about Max, and the peace in the room comes to a sudden halt.

Doorman's admittance to conversing with Max's spirit only serve to make the spectral more anxious about the situation, and Doorman's attempt to tell Isaac that it wasn't his fault backfires. Isaac asks if Max and himself are in danger, to which Doorman tentatively agrees. Isaac makes a motion to try to tell others about the situation, and Doorman attempts to hold him off, telling him that the situation is delicate; upon hearing his passioned plea to not get Francisco and the Consortium involved, the spectral realizes that Doorman knew the entire time and willingly held the information from him, fracturing his trust. Isaac questions if Doorman manipulated him into needing him, and Doorman tries to refute this, only for Isaac to interpret his statement as the spirit seeing him as a weapon. Isaac gives an ultimatum to Doorman to give him all the information he knows if he was truly trying to help and guide him; Doorman is unable to give any sort of response, leading a worn-out Isaac to conclude that Doorman never trusted him. Finding nothing but resignation in the spirit's face, Isaac leaves the Slanted Manse, his trust utterly shattered.

Relationships[]

Friends[]

  • Isaac O'Connor- Isaac and Doorman share a friendly bond. However, Doorman refers to Isaac as "master", as the formal term for a young man (usually reserved for boys who have yet to enter society), and will not hesitate to give him a lesson in ethics if he deems it necessary.

Allies[]

  • Forge- He seems to be allies with Forge, and is willing to help him. Forge also has a miniature portal inside a locket which he can send Doorman small objects through.
  • Nin- Doorman is also in cahoots with Nin, although they work more closely together and serve the same master.
  • Muse - Muse formerly collaborated with Doorman before betraying him and being defeated by Francisco Guerra[4].
  • Flipflop - Flipflop, along with his sworn brothers Hiphop and Switchswatch were former allies of Doorman, before being "picked off one by one"[5]. Doorman has a low opinion of them, seeing them as "bumbling" and incompetent.
  • Candlepin, Facade and Quiz Knight - These allies of Doorman were "eaten by the Witch"[6].
  • Fearsay - Fearsay used to work with Doorman before being destroyed by Richard Spender and the Activity Club.[7]

Enemies[]

  • Francisco Guerra and Boss Leader - Doorman has previously been opposed by both Guerra and Boss Leader, and is highly concerned by the possibility that Mr. Spender might describe his appearance to them, believing they would recognize him immediately from description alone.

Abilities[]

Doorman has been described by others as impressively intelligent but lacking in raw physical power (Forge being the "brawn" to Doorman's "brains").[8] Doorman has the capacity to speak High Spirit.

Door Portals[]

Given the key to a door, he can turn his body into a portal into the location that door would normally open to. This portal works both ways; given the key to a door, he can turn that door into a portal to his current location through his body[9]. This power is not just limited to regular doors, however; using keyhole-shaped cuff links he can turn his arms into portals to other locked objects, like lockets[10]. His spirit power also grants him the privilege of letting others sneak past the Mayview barrier, if given the key to a door on the other side.

Trivia[]

  • Doorman has a tendency to use weather metaphors when speaking to Isaac, much to the latter's annoyance. [11]
  • He is the first character to be seen speaking High Spirit.[12]

Quotes[]

Click to expand/collapse.
"Young Master Isaac. You have spoken of your vow to not use your powers to destroy, and to use violence only to defend. You do not swear these things lightly...or without cause. This I know. However. You broke the promise between us because you did not fear the consequences of doing so. I have not the strength to stop you should you decide to reduce me to mere function....to make a tool of me. You have the storms. You have my secrets. In your heart, you knew these things, and allowed them to influence your behavior. This was in itself a small act of violence. Thus, our bond withers into a power relationship. You have seen the damage a lightning bolt can do. If you wish to be truly just, you must understand the destruction wrought by the shadow of a stormcloud."
— Doorman's lecture to Isaac (Chapter 3, Page 36)
"Do not forget that your oaths of restraint are a means to an end, not the end itself. Learn to appreciate darkness in its more subtle forms, lest its influence deny you the redemption you seek."
— Doorman lecturing Isaac (Chapter 3, Page 37)
"I am always willing to serve...a true agent of justice. It is because your heart serves justice, Young Master, that small missteps as this trouble you so."
— Doorman forgiving Isaac (Chapter 3, Page 37)
"YOUR RETURN CHANGES NOTHING, SCHEMER. MY MASTER DOES NOT FEAR BROKEN GODS."
— Doorman (in High Spirit) to the spirit possessing Max (Chapter 3, Page 39)
"Your exclusion may not have been a ruling on your actions or character. The cold machinations of adult institutions can be cruel to a child caught in their cogs. I don't doubt that could be the case with you."
— Doorman trying to console a brooding Isaac (Chapter 5, Page 10)
"A raging storm can boom and burst, but only rainfall breaks it. Violent words and deeds are not the release you seek."
— Doorman on Isaac's anger (Chapter 5, Page 11)
Isaac: "...You really like using weather metaphors with me, huh?"
Doorman: "Yes, you're right."
Doorman, after a pause: "...as rain"
— Doorman and Isaac (Chapter 5, Page 11)
Nin: "Why d'you keep that kid around, anyways? I can't remember a single good thing that's ever come of mingling with humans."
Doorman: "...Isaac has a good heart. I can...do right by him."
— Nin and Doorman regarding Isaac (Chapter 5, Page 14)

Gallery[]

Official Artwork[]

Comic[]

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References[]

Navigation

v · d · e
The Activity Club The Journalism Club
Max Puckett · Isabel Guerra · Ed Burger · Isaac O'Connor · Richard Spender Suzy · Dimitri Danger · Collin Sloinne
Mayview Middle School Students Mayview Middle School Faculty
Alex · Jeff Flavors · Cody Jones · Lisa · Serge · Suzy · Violet Principal Pleezdoo · Vice Principal DuNacht · Ms. Baxter · Mr. Garcia · Mr. Starchman · Coach Oop · Mrs. McJohnson
Johnny's Gang Mayview Academy Students
Johnny Jhonny · Stephen · Ollie Oop · R.J. Penny Spender · Ritz Price-Lee
The Consortium The Death Cult
Boss Leader · Mina Zarei · Agent Day · Texas Walker · June Puckett · Pasha Popova · Agent Savage · Agent Griggs · Cinnamon Stix · Greco Stucks · Gwen Burger · Bruce Burger · Francisco Guerra · Scabs · Crush Razor Rex · Sophie Sybil · Vile Spirits · Mandrake
The Angel's Flock Ghosts & Monsters
Ángel Guerra · Cherub · Doorman · Nin · Forge PJ · Lefty · Gage · Paige · Youth Culture · Dave Jones
Possessing Spirits Non-Possessing Spirits
Cryptide · Eightfold · Flipflop · Forge · Ghost Train · Gorf · King Catnine · Lucifer · Mister Sun · Muse · Patchworm · Peekaboo · Phantomime · Polaris · Scrapdragon · Sphinx of Pacts · The Shadow · Venus Guytrap Doctopi · Hijack · Hotwire · Hissin' Pete · Queen of Kindness · Ravenous Gobbledygook · Sandman · Sockpuppy · Sphinx of Rules · Sphinx of Truth · Sphinx of ???
Other Characters
Peter Puckett · Zoey Puckett · Amy Chen · Damien Day · The Long Dog · Professor Bigfoot · DJ Mothman · Lavish Price · Bill Spender · Shrike · Fauxbia
Minor Characters
Mayview Middle School Students: Angry Band Kid · Ball Golem · Chick Magnet Kid · Doors Suck Kid · Fitzgerald ·Serge's Associates · Simmons · The Twins · Webcomics Sports Anime Kid
Mayview Middle School Staff: Cafeteria Staff · The Receptionist · The School Nurse
Baxborough: Sam · Doghouse
Other Humans: Cops · Shred Eagle · Stephen's Family
Ghosts: Faculty Ghost
Spirits: General Emerald · Night Lamps · Subterranean Insect Spirit · Toolbox
Unknown: Doorman's Master